The core of this article was submitted by community member McCray and then added upon and edited by AO team member Russianbobster.
Malzahar: Win Rate 54.5%
We can begin the list with the new god of mid and jungle. Malzahar comes in at a whopping 54.5% win rate in these positions. Any champion that garners a 79.8% ban rate, must be a force to be reckoned with. Even though Malzahar was nerfed after his rework in 6.9, his win rates for both positions are still impressive.
Core items for mid lane Malz include Rod of Ages, Rylai’s Crystal Scepter, and Morellonomicon. The most common start is purchasing a Doran’s Ring and two pots and then maxing Malefic Visions first in lane. Core items for jungle Malz include Runic Echoes, Rylais Crystal Scepter, and another situational AP item such as Void Staff or Abyssal Scepter if time and gold flow permits. Maxing Void Swarm first in the jungle instead of Malefic Visions is a better ability progression route to follow.
Zyra: Win Rate 54.2%
Zyra blossomed into a 54.2% win rate champion almost overnight. With her kit revamp, this support is sprouting up in a far greater number of games. Zyra’s passive change from shooting one projectile after death to periodically spawning seeds was an enormous upgrade. The increased zone of deadly spines to activate thorn spitter plants also allows more plants to be grown from dormant seeds with a single spell.
Support builds for Zyra typically include either Eye of the Watchers or Frost Queen’s Claim and boots of swiftness as initial items, followed by a damage item like Liandry’s Torment and/or Rylai’s Crystal Scepter. Mid lane builds for Zyra are similar, often including Liandry’s Torment and Rylai’s Crystal Scepter, but because of the additional gold from CSing in a solo lane, also include Zhonya’s Hourglass, Morellonomicon, and/or Void Staff. The combination of the slow effect from Rylai’s and the burn effect from Liandry’s, applied by plants, makes it difficult for enemies to reach Zyra without being rooted or knocked up in the middle of a swarm of plants, then being unable to escape before dying.
Fiddlesticks: Win Rate 53.3%
Fiddle has become a jungle monster by utilizing his new movement speed granting passive and sometimes even the recently added Hextech Protobelt-01 to his advantage to close the gap between his channel location and intended targets after activating his Ultimate.
The two core items to build for Fiddle are Runic echoes, as the only AP jungle option, and Zhonya’s Hourglass to prevent death when diving the back line with Crowstorm. Additional item options include Hextech Protobelt-01 for mobility, Abyssal Scepter to mitigate magic resist, or Rabadon’s Deathcap for raw damage. Max drain first for sustain in the jungle in order to speed farm to level six or gank lanes without having to return to base to heal.
Twitch: Win Rate 54.8%
Twitch currently sits at the top of the list of effective ADCs in Dynamic Queue. His ability to surprise opponents and deal long range sustained AOE damage with Hurricane and Rat-Ta-Tat-Tat more than makes up for his low mobility. Knowing how to position and when to pop out of stealth are crucial elements to piloting Twitch. If you master these aspects of play, Twitch can be a great choice for gaining LP.
The core items for Twitch are Youmuu’s Ghostblade and Runaan’s Hurricane. The active from Ghostblade paired with Hurricane’s passive and Twitch’s ultimate deals a massive amount of damage if Twitch is not CC’ed during a fight. Other common items built on Twitch include Blade of the Ruined King for percentile damage and Infinity Edge for increased critical strike damage.
Ekko: Win Rate 54.2%
Ekko is still regarded as top lane royalty by achieving a 54.2% win rate and a 53.3% ban rate. He garners so much attention by having access to an AOE stun that counters immobile mages. Also, a newer build harnessing his AP ratios with Rod of Ages and Hextech Protobelt-01 can help him burst squishy targets while remaining somewhat tanky. A recent statement from the balance team at Riot expressed their opinion that Ekko is still too strong because of his tankiness, and that some of his power will be shifted to his AP ratios to address the issue.
Core items for Ekko include Iceborn Gauntlet, Spirit Visage, and Sunfire Cape. This combination of items makes Ekko an almost unkillable backline diving threat in team fights, compounded by Chronobreak. Other commonly purchased items include a corrupting potion at the start of the game and Randuin’s Omen, Mejai’s Soulstealer, and Thornmail later on in matches.
Volibear, Zac, Yasuo, and Fizz each check in at a 51+% win rate. Volibear and Zac are great tanky team fight initiators and Yasuo and Fizz are champions with damage mitigating abilities that can close gaps in distance and provide damage necessary to clean up fights. That’s everything for this installment. McCray signing off. See you on the rift summoners!
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